CG Modeler at DreamWorks Animation
Sydney Area, Australia
CG Modeler at DreamWorks Animation
Sydney Area, Australia
CG artist with experience in feature animated films (Guardians of Ga'Hoole, Coraline, Jack and Ben).
Organic (character) and hard surface 3D modeling (maya), Texture / Surfacing (maya & renderman), Generalist TD (MEL and Python scripting within maya).
(Public Company; DWA; Animation industry)
June 2009 — Present (7 months)
(Privately Held; Motion Pictures and Film industry)
June 2008 — June 2009 (1 year 1 month)
At Animal Logic I worked on Zack Snyder's 'Guardians of Ga'Hoole'. I was responsible for modeling extensive photo real environments (forests, landscapes, etc) and props that were highly detailed. During the production I helped spearhead modeling work flows for creating certain aspects of the the environments that can be challenging, such as how we modeled the trees for the various forests scenes.
(Privately Held; 201-500 employees; Animation industry)
October 2005 — May 2008 (2 years 8 months)
At Laika I was responsible for modeling environments and props for the studio's first feature, 'Coraline'. I also worked within the studio's look development group as a modeler and texture artist, developing the look for 'Jack and Ben'. This entailed modeling and surfacing sets and props to closely match drawn 2D concept art.
(Privately Held; 1001-5000 employees; Animation industry)
September 2005 — January 2007 (1 year 5 months)
I worked as an adjunct instructor for the following CG courses: Advanced 3D Texturing, Intermediate Modeling, Foundation Portfolio and Intro to Maya. In these 11 week courses I was responsible for lecturing to roughly 24 students, assigning and grading student work, and making modifications to class syllabi as needed.
(Privately Held; 11-50 employees; Animation industry)
August 2004 — September 2005 (1 year 2 months)
At Reality Engineering I created medical simulations, conceptual product demonstrations, and interactive 3D programs for use in trade shows and educational software. I was responsible for modeling, texturing, lighting and rendering assets in Maya. I worked individually and with teams of artists to deliver products within tight deadlines.
B.S. , Modeling, Texturing, Lighting, Animation , 2003 — 2005
Graduated with Honors
A.S. , Computer Graphics , 1998 — 2002
Modeling, Texturing, Lighting and...Ping Pong!